The history of this record is very long, so I will start with the first sub 5 minute speedrun by andrewg1990, a 4:59.400. The tricks performed in that run are incredibly difficult to string together, and the framerules that can still be saved are few and are all extremely hard. His new any% record is extraordinarily solid, a 4:56.462. Framerules don’t apply on the final level cause the timer ends when you grab the axe to finish the game. So the fastest way to play through the game is to get to the final level on the fastest framerule you can. Every time a new “bus” arrives, it’s called a framerule. You can think about the loading of the next level as a bus that arrives every 21 frames (0.35 seconds), and the castle at the end as a bus stop. The game basically checks to see if you’ve finished a level, and reached the castle behind the flagpole, every 21 frames. So what makes this run so impressive, what makes it so extraordinarily hard to beat?īefore we analyze his any% world record, it must be explained how time is saved and lost in Mario Bros 1. Several times he has come close to the record or even tied it, but 2/16/18, when he set this record, is the first time he has held untied world records for a significant period of time, let alone in all the categories. In the span of 2017-2018, he has taken the world record in any% (category name for the fastest completion of the game), warpless (fastest completion of the game without using warp zones to skip worlds), and minus world (where you use a warp zone loading glitch to go to a world that isn’t supposed to exist and trick the game into thinking you beat it). He speedruns Mario games as a hobby, and at several points in time has contended for the world record for the fastest completion of Super Mario Bros 1. Often speedrunners put a significant amount of time into practicing the tricks necessary to shave seconds, darbian jokingly remarks “The sacrifices one must make to be good at bros…” Often several glitches are used to skip parts of the games and allow them to be completed faster. Using bugs and glitches found on the original game is considered to be fair play. Most of the popular games to speedrun are games from the 8-bit era, such as Super Mario Bros. Speedrunning is a contest of the fastest completion of video games, competing for speed and not score.
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